“I saw the Count lying within the box upon the earth, some of which the rude falling from the cart had scattered over him. He was deathly pale, just like a waxen […]
At first glance, the participants in today’s struggle for digital dominance couldn’t be more different. In one corner, you have a Gothic-themed horror game and in other, a high flying ninja revenge quest. But a deep dive into these 8-bit classics reveal eerie similarities in design, control, and difficulty. How do these titles stack up in the crucible of Thunderdome examination?
#TWRMGOTY1997 is over… or is it?
Nintendo censorship, a story from my childhood I’ve never told, and playing Castlevania for the first time ever.
“What hath night to do with sleep?”
― John Milton, Paradise Lost