Sometimes, people can get worn out by all the violence in games.
For a whole week, we’ve voted as a community to name a single game that Game of the Year of 1997, and it came down to a tie between the JRPG juggernaut from Square and Konami’s castle-filled nighttime nocturne.
The greatest mnemonic devices for me, though, aside from the Sound Stone, are museums themselves, or libraries, or any of these new media which reproduce them and all they contain digitally–these treasure-houses which do not hoard up but freely pass on invaluable memories, the stories of events and artifacts we tell one another, transmitting them and their mass of meanings and interrelations from one generation to the next just as we hand down the books and heirlooms themselves.
#TWRMGOTY1997 is over… or is it?
There are two types of people in this world: those who like Neil Diamond, and those who don’t.
-Bob Wiley, What About Bob?
Greetings, fellow travelers! The Weekend Wizard Inn is open for business, so grab a seat and discuss what’s in your gaming quest log for the next few days. Maybe even do so […]
“Affliction comes to us, not to make us sad but sober; not to make us sorry but wise.”
-H. G. Wells