This is the longest of a few finished works I have just sitting around, and it’s now available in ebook form through Amazon!
The implication is all too plain: the kind of excellence represented by Dungeon Man’s total surrender to game-making and -playing is limiting if there is a goal beyond it. Brick Road’s narrow expertise is arrested by its own greatness.
The kraken (/ˈkrɑːkən/) is a legendary cephalopod-like sea monster of giant size that is said to dwell off the coasts of Norway and Greenland. Authors over the years have postulated that the legend originated from sightings of giant squids that may grow to 13–15 meters (40–50 feet) in length. The sheer size and fearsome appearance attributed to the kraken have made it a common ocean-dwelling monster in various fictional works.
Serialized specially for The Well-Red Mage, based on the podcast by Wesley Schantz
Comparing the two respective pop-culture genres, I couldn’t help myself but reminisce about all the great movies and games I’ve witnessed over the years, and it is at that moment I had an epiphany: is there a cause and effect ratio between the silver screen and the gaming system?
For a whole week, we’ve voted as a community to name a single game that Game of the Year of 1997, and it came down to a tie between the JRPG juggernaut from Square and Konami’s castle-filled nighttime nocturne.
The greatest mnemonic devices for me, though, aside from the Sound Stone, are museums themselves, or libraries, or any of these new media which reproduce them and all they contain digitally–these treasure-houses which do not hoard up but freely pass on invaluable memories, the stories of events and artifacts we tell one another, transmitting them and their mass of meanings and interrelations from one generation to the next just as we hand down the books and heirlooms themselves.