For a whole week, we’ve voted as a community to name a single game that Game of the Year of 1997, and it came down to a tie between the JRPG juggernaut from Square and Konami’s castle-filled nighttime nocturne.
The greatest mnemonic devices for me, though, aside from the Sound Stone, are museums themselves, or libraries, or any of these new media which reproduce them and all they contain digitally–these treasure-houses which do not hoard up but freely pass on invaluable memories, the stories of events and artifacts we tell one another, transmitting them and their mass of meanings and interrelations from one generation to the next just as we hand down the books and heirlooms themselves.
Sheffield, England. Alex Sigsworth delivers an oration outlining the entire history of The Well-Red Mage, from inception to present.
With the recent release of Devil May Cry 5, the same thing is on everyone’s mind. It’s 2019 and a single-player, linear story-line-based game has taken the world by storm and brought gaming back to basics in the most glorious way. Here’s why this is more important than ever.
…playing is never lost time…
An open letter and invitation to truly discuss the working conditions of game developers.
Whether a positive or negative comparison, I feel that to compare every game to the SoulsBorne series is only harming the industry. And here’s why.