Alyse Knorr opens her delightful Super Mario Bros. 3 by posing three interrelated questions: “Why does everyone love this game so much? Why do I love it so much? Why was it so incredibly successful?”
Still playing EarthBound.
Like a great tapestry, vertical and horizontal threads have met and become intertwined, creating a huge, beautiful image.
Chrono Trigger, by Michael P. Williams, opens brilliantly.
“Essay Twenty-Five: Conversation with Patrick Ward–On Where the Wild Things Are, Country Music, and Rites of Passage”
That’s pretty germane to where I’m at right now with EarthBound, actually. Because Ness, where we left off, he’s about to be in a world of his mind’s creation. It’s sort of his dream or his imagination, and we’re going to see how he returns to the waking world, to real life, at the end of that.
Heart of Darkness, Apocalypse Now, Overcoming Shyness, and EarthBound.
First, a word or two about who these books are for. For you, probably, if you’re taking the time to wonder about this at all. And, if you’re feeling generous, maybe for your brother or sister who used to play 8-bit Super Mario and Final Fantasy games with you at your old house growing up.
The implication is all too plain: the kind of excellence represented by Dungeon Man’s total surrender to game-making and -playing is limiting if there is a goal beyond it. Brick Road’s narrow expertise is arrested by its own greatness.