In terms of historical and literary precursors here, EarthBound’s Lost Underworld clearly owes something to conventions established in the Hollow Earth sci-fi subgenre, starting back with Jules Verne again, his Journey to the Center of the Earth, and to Arthur Conan Doyle, with his Up-esque plateau of un-extinct dinosaurs in The Lost World.
Greetings, fellow travelers! The Weekend Wizard Inn is open for business, so grab a seat and discuss what’s in your gaming quest log for the next few days. Maybe even do so over a piping bowl of ogre blood stew, a roasted giant’s toe, or a cool mug of our freshest snail ale! There’s a great spot over near the fire with some of your fellow mages, and it appears a purple-robed fella with a… creepy mask is waving you over!
At first glance, the participants in today’s struggle for digital dominance couldn’t be more different. In one corner, you have a Gothic-themed horror game and in other, a high flying ninja revenge quest. But a deep dive into these 8-bit classics reveal eerie similarities in design, control, and difficulty. How do these titles stack up in the crucible of Thunderdome examination?
“There are all sorts of things embodied by the LEGO brick. Geometry and mathematics and truth and proportion and shape and colour… it is a faintly spiritual activity that everybody connects with.”
“Like” if you remember Nintendo Power. Yeah the magazine.
It’s time for me to reveal a secret.
I’ve always been better at figuring out volcanoes than people and politics.
-Dr. Harry Dalton, Dante’s Peak