Greetings, fellow travelers! The Weekend Wizard Inn is open for business, so grab a seat and discuss what’s in your gaming quest log for the next few days. Maybe even do so over a piping bowl of ogre blood stew, a roasted giant’s toe, or a cool mug of our freshest snail ale! There’s a great spot over near the fire with some of your fellow mages, and it appears a purple-robed fella with a… creepy mask of sorts… is waving you over!
Hey, folks! I’m Trash, a fellow mage, and every Friday afternoon I’ll be here at The Weekend Wizard Inn to help get the conversation started. Join in down in the comment section and let everybody know what’s on your gaming agenda this weekend!
Are you working through your backlog? Playing a hot new release? Maybe forgoing gaming in favor of something people call “real life stuff?”
On deck for me we have…
1: Chinese Paladin: The Legend of Sword and Fairy 6 (PS4)
Since I’ll be reviewing this RPG here at The Well-Red Mage I don’t want to go into too much detail, but I’ll say that it’s one of the absolute worst-performing games I’ve played to date. It’s often a stuttering mess at the beginning of cutscenes and whenever the game transitions into a battle. The framerate is so bad that it affected the inputs I’d select in combat and after getting a bit too frustrated I decided to bump it down to easy and auto-battle my way through instead.
Why? Because the story and characters that reside inside of China’s answer to Final Fantasy are absolutely fantastic. There are translation errors here and there and there’s no way to manually advance the dialogue in cutscenes, so sometimes I find myself struggling to keep up with the text. But it’s easy enough to get what’s going on and I’ve really enjoyed experiencing the narrative over the last 20 hours.
Combat is similar to Final Fantasy XIII, if you’re familiar with that one. You only control one character in a party of four and each member represents two different class roles. For instance, Ju Shifang has a rad mechanical bear that can switch between tanking and damage dealing roles, while Ming Xiu has one role for healing and resurrecting and another for dishing out some serious damage with her magical spells.
During combat, you can swap between which character you’d like to control and change up their class roles, but you still only have direct control over who you’ve assigned the leadership position. Again, similar to Final Fantasy XIII, each ability takes up so much of your action bar so you can spam smaller attacks that focus on breaking an enemy’s defense and staggering them for increased damage (also like XIII), or use one or two highly damaging or healing abilities. With the framerate being so bad the cursor had a tough time keeping up with my inputs so I set everything to auto-battle using a tank, a healer, a debuffer, and a damage dealer and have run into very few problems.
Storywise, it has this neat Chinese fantasy setting that’s steeped in the country’s mythology. I’d like to go more into the story in my review instead of here at the Weekend Wizard Inn, but I will say there are plenty of plot twists and some serious character growth that reminds me a lot of the Tales series. Everyone is given so much time to shine and grow that I’m always eager to see what happens next.
Outside of Sword and Fairy 6, I’ll also be playing a bit of…
2: Final Fantasy XIV: A Realm Reborn (PS4)
I haven’t seriously played Final Fantasy XIV since the month of Heavenward’s launch (its first expansion). That’s been… two years? I really loved the MMO, though, especially the world design and how it treats the series’ job class system.
My girlfriend and I really like playing MMOs together, having been playing WoW as a couple since 2010 and delving into the likes of FF XIV, Neverwinter, and The Elder Scrolls Online on occasion. With Final Fantasy being my favorite game series it was easy to get absorbed into XIV’s considerable amount of fanservice without letting the time-sink grind of an MMO get in the way of my enjoyment.
Paying a monthly sub fee certainly adds up, though, especially when we were both playing WoW pretty heavily. Now that WoW has lost its appeal, for the most part, we decided to dive back into Final Fantasy XIV on PS4 and play catch-up before the next expansion releases in June.
Square is offering free realm transfers now that they’ve shifted the world servers around, so I took advantage of that and sent my level 51 Dragoon from my old server Zalera to my new server Diabolos. You can only transfer one toon every three days, so tomorrow I should be able to send over my level 41 Summoner from Sargatanas that I haven’t touched since playing XIV on the PS3. Yikes.
The MMO seems to have done a lot to make things more user-friendly, adding more detail to the in-game map, a mentor system and increased leveling speed (at least, it feels much faster).
Right now I’m leveling a Thaumaturge in hopes of becoming a Black Mage at level 30. I think I just hit level 16 last night and should gain quite a few more over the weekend. If any of you readers out there are also playing on PS4, feel free to shoot me a friend request! My PSN ID is DiscoDracula81.
What about you, folks? Any big gaming plans this weekend?
Trash is the Middle-aged Horror Mage and a self-proclaimed JRPG and horror game junkie. He can be brutally murdered in Puppet Combo’s ’80s-inspired slasher game ‘Christmas Massacre’ as an NPC and always urges you to support indie horror. Follow him on Twitter @Trashlevania for exploding head memes, pics of his three fur babies, and Japanese wrestling nonsense.
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Categories: Weekend Wizard Inn