Ever hyped for an upcoming sequel only to have your hopes dashed like so many little pieces of your mother’s china? Today’s question is…
“What was a Disappointing Video Game Sequel?“
The Timely Mage
Final Fantasy X-2, XIII-2, Lightning Returns, Mortal Kombat 4, Wipeout Fusion, and Assassin’s Creed III come to mind but if I had to pick one I’d say Assassin’s Creed III. It wasn’t a horrible game but what made it so disappointing was that it didn’t meet the expectations that it set for itself as a series. Since the first game, the whole series was leading up to the 2012 doomsday date. Up until then the series had continuously improved in both gameplay and storytelling and was notorious for ending each chapter with a big twist and cliffhanger. Then came the promised moment which was brilliantly released in 2012 to make it even more relevant but rather than providing an intelligent polished experience I was left feeling let down and underwhelmed.
The Black Humor Mage
I loved playing Super Marios Bros. like crazy back in the day. So I got Super Mario Bros. 2, and to this day I don’t think I’ve ever been this disappointed by a sequel. It was nothing like the original, and I found it so boring. I played it like twice, and never played it again. That’s the only game I’ve ever done that with, so this game definitely deserves this spot.
The Rage Mage
I’m not going to sound like some pretentious purist like that Self-Righteous Red Mage and say “Every sequel after the first Final Fantasy suuuuuucked…!” *pushes up glasses*
Instead, I’ll say Castlevania: Symphony of the Night. What a self-important piece of musty colon-gibblets. The voice acting sounds like it was recorded at the Transylvania Kindergarten for children who do poor impressions of adults. The gameplay seems like it was invented by a Vogon committee. The graphics look like they were dredged up from the armpit of Michael Keaton in the late 80’s. It’s a worse vampire story than Dracula: Dead and Loving It (though just as laughable). Even the shock value is low. Watch a Michael Bay movie and learn what real soul-crushing horror is, Castlevania! Konami should keep making pachinkos just so they never have the chance to ever release anything close to this ever again.
The Green Screen Mage
Halo 5. So it’s the fifth sequel, but I was really looking forward to it and it just… Now I’m not a multiplayer person. I just don’t do it. I play Halo for the storyline, which might sound weird to some. I played this game since it first came out and read all the books on it. Halo 4 had me crying for 20 minutes straight after I beat it, so I was considerably excited for Halo 5. It wasn’t bad. But when you’re that big of a fan and you love the characters as much as I do and you get a story that just doesn’t hold up, it can be a bit upsetting. I’m already planning out a set of Halo reviews for each game, so I’ll get more into it then. Maybe replaying I’ll find that I enjoy it more. All I can say is that it at least gave us that new Arbiter armor. That’s one good mark in my book.
The White Out Mage
Look, I’m the editor around here. I don’t think of myself as a “gamer”. I’ve played a few games and a few sequels but none of them have really disappointed me. That’s a good thing!
The Well-Red Mage
I may get hate mail for this (please send me mail of any kind) but my choice is Kingdom Hearts II. When I played it, I was not expecting a sequel which somehow felt and appeared like an underdeveloped and hollowed-out version of the original, inferior in almost every way. Not sure what’s going on with the camera and its Hitchcock zooms, or the Raiden-esque switch to Roxas, but there’s also a confusing storyline which makes little sense, a final boss fight that’s anti-climactic, the introduction of lame, hyper-anime, two-dimensional, pandering villains in Organization XIII, constant Quick Time eventing, a lack of focus and tension, and far poorer level design where almost every area is either a simple hallway or a large circular area where you fight baddies and move on (seriously, what happened to the layered level design from the first game like the Cave of Wonders or Hollow Bastion?).
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